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- Welcome to STRIFE (TM)!
- STRIFE README 4/21/1996 STRIFE VERSION 1.0
- ----------------------------------------------------------------------------
- iii. IF YOU HAVE PROBLEMS WITH THE ANIMATED INTRO
- ----------------------------------------------------------------------------
- By deleting STRIFE.AVI, STRIFE.BAT and AVI.EXE and running STRIFE1.EXE to
- start STRIFE, you can bypass the movie and save yourself about 11MB of disk
- space.
-
- The animated intro has been known to have problems on certain systems,
- especially those that are not 100% SoundBlaser compatible. If yours is
- one of these systems, just bypass the movie.
-
- ----------------------------------------------------------------------------
- ii. IS YOUR README FILE OUT OF DATE?
- ----------------------------------------------------------------------------
- You can get our latest releases from the following places:
- Velocity's WWW Home Page
- http://www.velocitygames.com/
-
- Rogue's WWW Home Page
- http://doomgate.cs.buffalo.edu/addons/adds/rogue/
-
- Note that there is also a file called MULTI.TXT, that covers multi-player
- topics.
-
- ----------------------------------------------------------------------------
- i. WHAT IS MY STRIFE VERSION NUMBER?
- ----------------------------------------------------------------------------
- To find out, look at the file VERSION.TXT. To do this from DOS, enter the
- command "TYPE VERSION.TXT".
-
- ----------------------------------------------------------------------------
- 0. Table of Contents
- ----------------------------------------------------------------------------
- iii. IF YOU HAVE PROBLEMS WITH THE ANIMATED INTRO
- ii. IS YOUR README FILE OUT OF DATE?
- i. WHAT IS MY STRIFE VERSION NUMBER?
- 0. Table of Contents
- 1. Auxiliary Programs
- 2. Special Sound Options
- 3. General STRIFE Questions
- 4. Performance Issues
- 5. Trimming the hard-disk space requirements of STRIFE
- 6. Known Problems and Limitations within STRIFE
- 7. Specific Hardware Compatibility Notes
- 8. Legal Stuff
-
- --------------------------------------------------------------------------
- 1. Auxiliary programs
- --------------------------------------------------------------------------
- There are a number of auxiliary programs that come with STRIFE. These are
- IPXSETUP.EXE, the IPX Network Device Driver that enables you to play
- STRIFE over an office network that uses the IPX protocol, and
- SERSETUP.EXE, the serial device driver that enables you to play STRIFE
- over a modem or serial cable.
- Documentation for the IPXSETUP.EXE and SERSETUP.EXE programs follow.
-
- --------------------------------------------------------------------------
- 2. Special Sound Options
- --------------------------------------------------------------------------
- These options are normally disabled for stability reasons, but the
- features may work on your computer. Setting the environment variable
- DMXOPTIONS to -OPL3 may, if you have a modern SB compatible card, give you
- stereo FM music. Setting the same environment variable to -PHASE will
- enable phase-shifted sound, which is most easily heard with headphones.
- This deepens the stereo effect of sound effects.
-
- --------------------------------------------------------------------------
- 3. General STRIFE Questions
- --------------------------------------------------------------------------
- Q: Where can I get the network STRIFE demo via the WWW?
- A: Point your browser at http://www.velocitygames.com/ or visit
- http://www.gamers.org/~rogue/demo.html and click the "Click Here"
- graphic.
- Q: Why do I start the game fighting Acolytes?
- A: Read the "Mercenary" story in the manual opener, it's funny.
- Q: Why do the endings use voices for characters that are already dead?
- A: To leave room for a sequel. Please send proposals to strife@velo.com)
-
-
- --------------------------------------------------------------------------
- 4. Performance Issues
- --------------------------------------------------------------------------
- Background:
- STRIFE requires more memory than DOOM. A disk cache (such as SMARTDRV)
- will speed things up a bit, but anything more than 256k or 512k doesn't
- seem to make a difference.
-
- Q: I have an 8MB machine, but STRIFE is still telling me that I don't have
- enough memory.
- A: Here are a few tips to find where the memory is going.
- 1. Use the 'mem /c /p' command from the DOS command line to find out who's
- being uncooperative.
- 2. Quit Windows (or Windows 95). If you need to, make a DOS boot disk to
- keep windows from loading.
- 3. Check your AUTOEXEC.BAT file to see how much SMARTDRV.EXE is using for
- a disk cache. On 8MB machines, Windows sets it to 2048 (2MB) which could
- be your problem. Try changing the number(s) to 512. You can run STRIFE on
- an 8MB machine with a 512k disk cache. We've tried it.
-
- --------------------------------------------------------------------------
- 5. Trimming the hard-disk space requirements of STRIFE
- --------------------------------------------------------------------------
- These files constitute the STRIFE movie. Delete them, and just run
- STRIFE1.EXE:
-
- STRIFE.AVI (11 MB)
- STRIFE.BAT
- AVI.EXE
-
- You can cut away another 29MB of space by deleting the VOICES.WAD file,
- but nobody will ever talk to you again.
-
- All these deletions should drop the STRIFE directory to a bit under 35MB.
-
- --------------------------------------------------------------------------
- 6. Known Problems/Limitations within STRIFE
- --------------------------------------------------------------------------
- Q: I occasionally get a consistency failure during network play.
- A: Unfortunately, we know. It tends to happen after an hour or more of
- networked play with lots of people in the game. We don't have a fix as we
- are going to press, but we should have it by the time that STRIFE hits
- the shelves. If you encounter this problem, the following will help:
- - Don't drop teleporter beacons or degnin ore in networked play
- - Grab the patch off of our web site at
- http://www.velocitygames.com/ or
- http://doomgate.cs.buffalo.edu/addons/adds/rogue/
- - Quit and restart the game
- Q: I think I'm stuck in an area-- I can't get out.
- A: Try reloading your saved game. If that doesn't work, commit suicide,
- then hit [Spacebar] to restart the area at the beginning. This should
- solve your problem. This should work even if you have already saved your
- game past the point of getting stuck.
- Q: I've got a room with a ton of stuff in it, and some of the items/actors
- have started to disappear! What's going on?
- A: The DOOM engine has a limit on the maximum number of items that can be
- visible at one time. Since STRIFE is pushing the limits of the engine as
- it is, we made it so it will stop drawing objects when reaches that limit.
-
- Q: Sometimes my turn keys seem to lock up for a little while, having no
- effect on my movement!
- A: We've noticed that on some keyboards, when you're using the dedicated
- arrow keys, it will sometimes not turn when you press right or left. This
- usually happens when you have several other keys down, such as forward and
- run. We're looking for the problem. In the mean time, you can use the
- number pad's arrow keys, those seem to work all right.
-
- Q: I ran a second game of STRIFE while my first game was windowed, but the
- sound is messed up.
- A: Don't run two copies at the same time in Windows. If you discover that
- you have no sound when starting STRIFE in Windows, just quit out and look
- for a previously-started game of STRIFE on your desktop or in your
- minimize bar. Resolve that game before starting anew.
- Q: My STRIFE game dumped out to Windows and I don't know how to get it
- back.
- A: Remember, [Alt] + [Tab] will minimize any window, even STRIFE. Be
- careful around these keys while playing. You can return to STRIFE by
- pressing them again, or clicking the full window button on the
- windowed STRIFE game. When you return, you may need to tap the direction
- keys to get them to relax they tend to "stick" when windowing out, leaving
- you spinning in your game when you return.
-
- --------------------------------------------------------------------------
- 7. Specific Hardware Compatibility Notes
- --------------------------------------------------------------------------
- STRIFE has been known to have problems on some sound cards that emulate
- the Sound Blaster through software. Also, see the note at the top of this
- file about the animated intro.
-
- --------------------------------------------------------------------------
- 8. Legal Stuff
- --------------------------------------------------------------------------
- STRIFE (TM), the STRIFE logo and STRIFE likenesses are trademarks of
- Velocity, Inc. STRIFE is Copyright 1996, Velocity, Inc., All rights
- reserved.
- Velocity(TM) is a trademark of Velocity, Inc.
- This product contains software code owned by Id Software, Inc. (the "Id
- Code") Id Code copyright 1993, 1996 Id Software, Inc. All Rights
- Reserved. The Id Software, Inc. name is a trademark of Id Software, Inc.
- DOOM is a trademark of Id Software, Inc.
- IBM is a registered trademark of International Business Machines, Inc.
- Sound Blaster is a registered trademark of Creative Labs, Inc. All other
- trademarks are the property of their respective companies.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Special thanks to Robert Huebner for networking assistance.
- Thanks to Serge Smirnov (sxs111@po.cwru.edu) for graphics compression.
- Thanks to Wolfgang Hessler (hessler@athene.informatik.uni-bonn.de) for
- the DOS AVI player.
- --------------------------------------------------------------------------
-